The basic model is exploded with part animations, a few translations. At the beginning all parts assembled, at the end everything exploded.
I want to use the final state of the exploded view for my XR.
In the XR, I want the camera to go from -45° to 45° with 10-20 images. How does that work?
I get a preview in the viewport that looks like what I want however the only thing I manage to render in an XR without the part animation.
You can either recreate the movements using the move tool - I would do it in another model set.
Or you can use an export workaround:
- place the animation cursor at the last frame
- export the scene as obj
- create a new model set (uncheck all parts to get an empty model set)
- import the obj using the options (add to scene, in active (only visible) model set, retain material)
- so you'll get the exploded state without the animation but keep all materials
- render the XR
(I've tested it in KS8)
Hope that helps
Cheers
Marco
Thanks for the solutions.
I believe this is a flaw on behalf of Keyshot, since I can see what I want in a preview but I'm unable to render it. It should be possible to define whatever animations you want, and freeze this state for XR.
Recreate the explosions with the move tool... I thought about that but really then I can also just export my parts in the exploded state. My project has 15 scene sets.