KeyShot Forum

Technical discussions => Extending KeyShot => KeyVR => Topic started by: jakobjakob on June 10, 2020, 12:40:29 AM

Title: Lost materials in KeyVR
Post by: jakobjakob on June 10, 2020, 12:40:29 AM
Hi everyone. When I am opening my scene from Keyshot in KeyVR I get an error for every material that I used, saying that the texture jpg couldn't be located. The scene then always opens without my set materials. Does anybody else have a similiar problem?

PS: I only used pre-installed standard Keyshot materials
Title: Re: Lost materials in KeyVR
Post by: INNEO_MWo on June 10, 2020, 10:44:27 PM
Do you opened a bip or ksp in KeyVR?
Title: Re: Lost materials in KeyVR
Post by: jakobjakob on June 11, 2020, 01:12:46 AM
It was a .bip
Title: Re: Lost materials in KeyVR
Post by: INNEO_MWo on June 11, 2020, 05:10:24 AM
then try the ksp - it has all textures included
Title: Re: Lost materials in KeyVR
Post by: jakobjakob on June 23, 2020, 08:08:21 AM
Thank you. When I select "save as package" some materials appear, but some still reset to default. Also eventhough the saving dialogue shows ".ksp" the file still turns out as a ".bip" at the end. What am I doing wrong?
Title: Re: Lost materials in KeyVR
Post by: INNEO_MWo on June 23, 2020, 08:40:54 AM
Hello Jakob.


I guess you ran into some limitations with materials and maybe also texture mapping types.
In the manual, you'll see examples for materials in KeyShot and the corresponding KeyVR representation - Link to the manual page (https://luxion.atlassian.net/wiki/spaces/KVR/pages/415891841/KeyVR+Capabilities#KeyVRCapabilities-Materialtypesmaterial_types)