i've created a plane with a simple UV mapping
i have a texture map with 4 square quadrants
quadrant 1 is my color
quadrant 2 is opacity
quadrant 3 is bump
and quadrant 4 is a label
is there a way to use one texture map in my material graph and have
different UV offsets for each 'channel', i.e., color, opacity, etc?
currently i have to have 4 duplicate nodes of the same texture and change each of them individually to change the design.