KeyShot Forum

Technical discussions => Textures => Topic started by: Bondra on September 18, 2020, 04:02:33 am

Title: Models with same UV-coordinates imported from 3ds Max acts different
Post by: Bondra on September 18, 2020, 04:02:33 am
So I encounter some wierdness for models having the same UV-coordinates, but imported with different materials from 3Ds Max.
Tried to describe what actually happens as briefly as possible below:

(https://i.ibb.co/PYHvyvd/img3.jpg) (https://ibb.co/FWTL1LF)

(https://i.ibb.co/t2YDjQt/img1.jpg)

(https://i.ibb.co/8Dj3c5G/img2.jpg)



Bottom line: Even though the boxes hold the same UV coordinates. Only the object
which holds a bitmap as texture during import will have working UV coordinates?