KeyShot Forum

Technical discussions => General discussion => Topic started by: Higuchi on May 01, 2021, 03:22:44 am

Title: from 3DSMAX to Keyshot
Post by: Higuchi on May 01, 2021, 03:22:44 am
Hi there,

I want to import 3DSMAX data containing material data, if possible.

Would it be possible if I use .obj or .fbx? Or, should be another extension?
I'm glad if you would explain how to proceed.

Thank you,
Title: Re: from 3DSMAX to Keyshot
Post by: DerekCicero on May 07, 2021, 10:07:19 am
I would use the plugin for best results:

KeyShot for 3ds Max Plugin (https://manual.keyshot.com/manual/plugins/3ds-max/)

Supported Features

The KeyShot for 3ds Max plugin supports these features:

Title: Re: from 3DSMAX to Keyshot
Post by: Lenio on August 22, 2021, 05:11:30 am
I can't seem to find any discussion around 3DS Max plugin for Mac computers...does it exist, or is it Windows only?

Thanks!
Title: Re: from 3DSMAX to Keyshot
Post by: TGS808 on August 22, 2021, 07:04:09 am
I can't seem to find any discussion around 3DS Max plugin for Mac computers...does it exist, or is it Windows only?

Thanks!

3DS Max is Windows only software. Always has been. There is no Mac version of the KS plug-in because there’s nothing for it to plug into.
Title: Re: from 3DSMAX to Keyshot
Post by: Lenio on August 23, 2021, 05:43:50 am
Makes sense -- my situation is that I do not model, I only use Keyshot to render. I wanted to make use of purchased model that in 3DS included all of the materials and such, but since I can't access that on the import, I would have to create materials for hundreds of objects within the model. Oh well, now I know.
Title: Re: from 3DSMAX to Keyshot
Post by: Marcelo Aguiar on August 27, 2021, 06:34:37 pm
Hey guys,

I'm definitely going to try that plug-in (is it compatible with KS 7?.... ), but I export from 3DS Max to KS all the time, and it works great.
I model using Multi sub-object materials and assign material IDs. Standard materials.
I export the model in FBX.

In KS I choose "assign materials from library" and "retain materials".
Works every time ;)