I set my maximum samples in Keyshot as 150. I made a queue of 10 different views and left Keyshot to process it.
Despite this fact, the samples during the renders fluctuated.
171, 215, sometimes 260
Why is it so?
(https://i.imgur.com/Jn1qx10.png)
(https://i.imgur.com/NaQWNjG.png)
(https://i.imgur.com/Js74qeg.png)
bump..
Can't say I've ever witnessed this behavior. Does this happen if you render on CPU?
I haven't seen this behavior before either.
What version of KeyShot are you using? What GPU?
I just tested this myself in KeyShot 10.2, and Queue rendering consistently respects the amount of samples set for both CPU and GPU rendering.
Dries