I am getting increasingly frustrated with the animation render performance of Keyshot.
The whole ghosting effect of faded objects is a different story BUT why is KS rendering time consuming frames that are completely identical? Instead of just multiplying them in the background? Currently I am doing this manually, meaning I reduce those frames in the timeline to aminimum, and extend it in Premiere afterwards, but this takes extra unnecessary work.
If you just render a preview for someone you need those extra frames or constantly explain why the timing is off in the preview clip.
Anyone having a good idea how to speed up the animation render time with the same current resources of 64 cores?