So here's a question: I ran this animation test using an aircraft hanger environment and no backplate. The animation is a short camera move, and as the camera swings around, the ground plane in the environment moves underneath the model. Is there a way to prevent this? Or is this a limitation of lighting with environments?
Thanks for any help,
Jamie
Check 'flatten ground' in the environment tab.
Flatten Ground is no good, it distorts the environment and only works if I use a backplate.
Before and after flattening ground, see below:
what if you increase environement height ?
Love the plane by the way ! Good textures.
Good idea, raising the environment height worked to some extent, but the floor is still distorted and the black circle is still a problem.
Ok, from now I can't help anymore.
So, Mr Keyshot folks .. how to get this perfect ?
I wonder ... it looks as though the HDRI, which is projected on a sphere; when enabling "flatten ground" gets a flat spot at the bottom and the texture of the HDRI is stretched. There should be a better projection when using this option. Can it be done ?