KeyShot Forum

Other => Raves and high-fives => Topic started by: PhilippeV8 on March 08, 2012, 11:38:17 PM

Title: The Big KS3.1 Raves Topic
Post by: PhilippeV8 on March 08, 2012, 11:38:17 PM
Haven't seen any feedback on 3.1 on the forum yet ... guess everyone's still out playing with it ?

I just did a quick check of the HDR editor ... awesomeneesssssssss !! :)
Just wondering, I never had HDRLightStudio ... what can HDRLS do more than KS now ?
Title: Re: The Big KS3.1 Raves Topic
Post by: Arnaud on March 09, 2012, 12:02:58 AM
Yes, HDR editor is a great feature. Thanks Luxion team
Title: Re: The Big KS3.1 Raves Topic
Post by: Tim on March 09, 2012, 01:26:01 AM
Luxion Team - Great work on 3.1.  I also love the HDRI editor.
Keep working on performance improvements.  I am still not back to the FPS of KS 2 but it did get better between 3.0 and 3.1.
Thank you,
Tim
Title: Re: The Big KS3.1 Raves Topic
Post by: guest84672 on March 09, 2012, 06:07:26 AM
Thanks guys! Performance is getting better especially now on a many CPU system. It is almost the same as KS 2.

As far as as the HDR editor goes, our focus is on quick editing of HDRIs - hue, saturation, colorization, and manipulation lighting using the pin system. HDRLight Studio is a full-features HDRI creator allowing you to create HDRIs from scratch.
Title: Re: The Big KS3.1 Raves Topic
Post by: jhiker on March 09, 2012, 06:11:53 AM
Quote from: Thomas Teger on March 09, 2012, 06:07:26 AM

As far as as the HDR editor goes, our focus is on quick editing of HDRIs - hue, saturation, colorization, and manipulation lighting using the pin system. HDRLight Studio is a full-features HDRI creator allowing you to create HDRIs from scratch.
Had a quick play this morning - seems to work very well - thanks!
Title: Re: The Big KS3.1 Raves Topic
Post by: PhilippeV8 on March 09, 2012, 06:54:12 AM
Ah, I understand better now.

I'll be making a total black HDR file soon.  This editor is nice for me to control sun position in function of shadow control.

Is the "tilt" environement option being worked on ?  That should be nice to have as well.

On the performance note: I used to have 12 fps (KS3) on this machine, now I got 12.5 (KS3.1) ... I have 20 on KS2 ..........
Title: Re: The Big KS3.1 Raves Topic
Post by: guest84672 on March 09, 2012, 07:41:22 AM
Re: tilt. Yes that is under development.

Re: Performance. That is not good. Can you share the scene so we can take a look?
Title: Re: The Big KS3.1 Raves Topic
Post by: PhilippeV8 on March 09, 2012, 07:50:33 AM
The scene is the default camera which is used for the benchtest.
Title: Re: The Big KS3.1 Raves Topic
Post by: guest84672 on March 09, 2012, 08:24:19 AM
The camera scene is one of those scenes that performs slower than others when compared between 2 and 3. But definitely not 40% slower. I see about 20% difference. It is close to identical on many CPU systems (24 cores and up)
Title: Re: The Big KS3.1 Raves Topic
Post by: Ed on March 09, 2012, 12:46:24 PM
... "Re: tilt.  Yes that is under development."

I hope environment tilt will not be just for the Pro users 8)   The better your customer's renders look, the better KeyShot looks :)

Ed
Title: Re: The Big KS3.1 Raves Topic
Post by: CAClark on March 12, 2012, 02:06:52 PM
I just want to add a big high 5 to the team. KS3.1 is a real pleaser. The new features so far are great, and the HDR editing is just blinding.

Cheers!
Title: Re: The Big KS3.1 Raves Topic
Post by: guest84672 on March 12, 2012, 02:21:53 PM
Glad you like it - thanks CAClark!
Title: Re: The Big KS3.1 Raves Topic
Post by: PhilippeV8 on March 15, 2012, 01:46:50 AM
I have some time at work to play with animation ... is it possible to get a time limited trail licence ?  Do I contact sales via e-mail for this ?  Thnx!
Title: Re: The Big KS3.1 Raves Topic
Post by: caden2010 on March 15, 2012, 04:28:14 AM
Just wanted to say thanks for adding the 'material templates'. After watching the seminar on Tuesday I actually had a use for templates this morning. Saved me several hours. All the original colours/textures transferred to the updated model perfectly.

Brilliant!!!
Title: Re: The Big KS3.1 Raves Topic
Post by: guest84672 on March 15, 2012, 02:18:56 PM
Very nice. Retain materials may do the same thing for you, btw, if you are just updating an existing model.
Title: Re: The Big KS3.1 Raves Topic
Post by: Pasu on March 30, 2012, 09:23:09 AM
I'll add a few too.  The retain materials option seems to work much better, stability has improved for me quite a lot - no crashes with heavy use, the move/rotate scale is great now-  SWX 'move with triad' could learn from this, improved material library saves time with creating custom materials (something close to what you want is usually there), new environments are a big win - especially the expanded studio options.  Also the handling of large and many parts in the same scene seems improved too.  There are many other things I've noticed here and there, but those are the ones that come to mind at the moment. 

Nice work keyshot team- keep it coming!
Title: Re: The Big KS3.1 Raves Topic
Post by: KeyShot on March 30, 2012, 10:48:55 AM
Thanks!
Title: Re: The Big KS3.1 Raves Topic
Post by: PhilippeV8 on March 30, 2012, 02:10:15 PM
I'll have big rave coming up for the addition of transparency maps on all materials ... it's gonna be a big help for what I'm about to do next .. will show imagery next week.
I need to get used to having the material brightness on the material tab and not near the difuse map settings though.
Title: Re: The Big KS3.1 Raves Topic
Post by: RoyWingspan on May 08, 2012, 01:45:07 PM
Linking and unlinking materials has really lowered the number of re-imports.  Big rave for that added feature!
Title: Re: The Big KS3.1 Raves Topic
Post by: PhilippeV8 on May 08, 2012, 11:31:39 PM
Am I getting so used to that option ... or was that already in 2.2 ? :p