Here's the "Dark Chocolate" I posted today on Materials/Dark Chocolate, from settings by timb. My little "Cube-Ball" material test model. HDR: Factory. Environment: Brt:1.25. Gamma: 2.
Bill G
Thank you Bill. :)
I have add some chocolate textures. :)
Yow! So, how did you do the textures? I'm sure they are from a jpeg, but, that is so cool! Please share the tricks. For my need it was simply the color, to replicate a particular paint color called "Lake" (I have no idea why) back in the 19th Century. But, I can see a lot of applications, as you so well demonstrated.
Bill G
Bill, yes with pleasure.
Please open and save both textures (above):
- 0100.jpg 1,02 MB (1300x1300)
- 0102.jpg 1,02 MB (1300x1300)
Then you can assign the textures, as follows:
( My Snapshot was done with V2 beta, but it works also with V1.9xx,
as shown in the following screenshots)
But the result will look better with V2. :)
...und here is the second texture: 0100.jpg
You can play with the values... :)
.
with all the chocolate here recently, I get real hungry!
What do you mean that it looks better in V2? is the render engine updated too?
My poor English, sorry.
I mean with KeyShot V2 we have better control over the settings.
In my example above, the texture and bump map settings... among others :)