Hi,
Can somebody please share a good normal map for pipe threads (e.g. ISO 228)?
The KeyShot bundled normal map 'Horizontal_Tubes_Normal.jpg' is working great for far shots, but I need better fidelity for close shots.
greetings,
Dries
Why I ask:
Adding threads as geometry gives very good results, but it is a pretty laborious job.
Take a look below at the steps needed to do this in SolidWorks and what it looks like rendered.
How can I reach similar (+/-) results by using textures only?
Dries
Nothing beats real geometry for realism.
Quote from: m2tts on October 31, 2012, 07:53:17 AM
Nothing beats real geometry for realism.
I was afraid to get that answer... ;D
Dries
Plus, with a texture you won't get the the "visual deformation" on the sides of the screw. As you said, it looks ok from a distance.
Are displacement maps coming to KeyShot 4?
Adding threads would be a perfect use for it.
(Btw, where is that KS4 beta... ;D)
Dries
Displacement maps are not coming for KS 4 - sorry. Beta will be a while until we can hand it out.