Poll
Question:
uv projection do not adjust the scale to the surface as in hypershot, isn't it ?
Option 1: texture
votes: 0
Option 2: mesh
votes: 0
Hi, the uv projection do not adjust the scale to the surface as in hypershot. I have a texture with the same proportion of a surface and in keyshot 2 it became square on the middle and I have to scale it six times, and wend I render it became blur. :P
Have you tried a different projection type?
Also - prior to scaling you may want to check "repeat".