KeyShot Forum

Technical discussions => Textures => Topic started by: jluis on June 22, 2010, 05:20:43 PM

Poll
Question: uv projection do not adjust the scale to the surface as in hypershot, isn't it ?
Option 1: texture votes: 0
Option 2: mesh votes: 0
Title: texture projection
Post by: jluis on June 22, 2010, 05:20:43 PM
Hi, the uv projection do not adjust the scale to the surface as in hypershot. I have a texture with the same proportion of a surface and in keyshot 2 it became square on the middle and I have to scale it six times, and wend I render it became blur. :P
Title: Re: texture projection
Post by: Chad Holton on June 25, 2010, 04:36:33 AM
Have you tried a different projection type?
Title: Re: texture projection
Post by: guest84672 on June 25, 2010, 07:41:36 AM
Also  - prior to scaling you may want to check "repeat".