KeyShot Forum

Technical discussions => Animation => Topic started by: E-Samurai on February 05, 2013, 06:23:42 PM

Title: VR with animated objects??
Post by: E-Samurai on February 05, 2013, 06:23:42 PM
Hello all,

How is it possible to have VR and Animation both work together like this example : http://keyshot.com/vr/LonginesExplode/LonginesExplode.html
Plus, that last example had 100 frames, while in the interface it limits my horizontal count to 36. Any help about this please?
Title: Re: VR with animated objects??
Post by: guest84672 on February 05, 2013, 09:40:08 PM
Yes - you need to shorten the animation to 1 sec, and then enable "include" animation in the render tab for KeyShotVR. Note that it will only work for turntable VRs. The number of frames doesn't matter. You can increase the number of frames by typing in a higher number.
Title: Re: VR with animated objects??
Post by: E-Samurai on February 06, 2013, 03:36:19 AM
Thank you Thomas! That was very helpful :) One more note about the watch, was the watch itself animated in order to achieve the camera shift effect, while using the ordinary turntable? Or something else?
Besides, can you point me to where the "include" option is?
Thanks!
Title: Re: VR with animated objects??
Post by: guest84672 on February 06, 2013, 06:23:26 AM
I don't remember.

Render > KeyShotVR > Advanced > Uncheck "Hide Animations"
Title: Re: VR with animated objects??
Post by: E-Samurai on February 06, 2013, 11:05:01 AM
Thanks Thomas :) Found it. What about the camera FOV and positions? Is that possible to edit in turntable VR?
Title: Re: VR with animated objects??
Post by: guest84672 on February 06, 2013, 12:49:19 PM
I am not sure what you mean. Can you explain?
Title: Re: VR with animated objects??
Post by: E-Samurai on February 07, 2013, 07:38:36 AM
Sure :) I mean, the default turntable is rotating constantly around one point, no zooms or "field of view" changes occur (this means the perspective becomes more sharp or more flat), but in the watch VR I noticed that the camera moves a bit when you're viewing it from behind to the left of the watch, then comes closer to it again. I was just wondering, was that a trick done by just moving the whole watch ? or can we really animate the path and properties of a turntable camera to achieve such effect?
Title: Re: VR with animated objects??
Post by: guest84672 on February 07, 2013, 09:54:31 AM
It was indeed a trick. We rendered out a TT animation with camera animation, and then manually compiled it into a KeyShotVR.
Title: Re: VR with animated objects??
Post by: E-Samurai on February 07, 2013, 05:37:39 PM
Aha ... I also thought so .. Is there a way of doing this without editing the java script or without having to render twice?
Title: Re: VR with animated objects??
Post by: guest84672 on February 08, 2013, 06:18:09 AM
You don't have to edit the java script - only the html file.

Render out a turntable VR - any will do.
Render out the animation - don't go crazy on the frames (more frames, more memory, longer load times)
Rename all the animation frames such that they start with 0_x: 0_1.jpg, 0_2.jpg etc
Delete all the images in the VR folder
Dump all the renamed animation frames in there
Edit the html file and adjust the image resolution (inmageWidth, imageHeight) so it matches the frames of the animation, and the number of images in the u direction (uCount), and set the start frame (uStartIndex)

That should do the trick.
Title: Re: VR with animated objects??
Post by: E-Samurai on February 08, 2013, 02:06:11 PM
Thank you a ton Thomas! That was really helpful. I appreciate your assistance so much :)
Title: Re: VR with animated objects??
Post by: guest84672 on February 08, 2013, 02:16:07 PM
My pleasure! Eventually we will be able to do this all inside of KeyShotVR.
Title: Re: VR with animated objects??
Post by: E-Samurai on February 08, 2013, 02:20:58 PM
Yeah! Can't wait for the next version :)
Title: Re: VR with animated objects??
Post by: E-Samurai on February 28, 2013, 07:23:41 AM
Hi Thomas,

Thanks for you help it really helped me out! I need one more clarification please.
If I need to zoom without losing the image quality, is there a way to integrate a higher resolution image in a smaller frame? Say I rendered at 800x600, and I want the frame to be 640x480, so when I zoom in the details still look sharp?

Thanks!
Title: Re: VR with animated objects??
Post by: guest84672 on February 28, 2013, 12:33:01 PM
I'm not sure. Let me ask development how you could this.
Title: Re: VR with animated objects??
Post by: guest84672 on February 28, 2013, 12:55:15 PM
You can't do this. You need 2 sets of images - one at lower res and one at higher res.
Title: Re: VR with animated objects??
Post by: E-Samurai on February 28, 2013, 01:21:56 PM
Alright thank you! It would be nice if you guys considered a scaling factor for the frames to start with, so when the images zoom in they still don't lose quality. Just a suggestion :)
Title: Re: VR with animated objects??
Post by: guest84672 on February 28, 2013, 01:24:24 PM
Well I think that this is mostly a web issue if nothing else.
Title: Re: VR with animated objects??
Post by: benthorpe on June 19, 2013, 08:04:05 AM
Quote from: Thomas Teger on February 08, 2013, 02:16:07 PM
My pleasure! Eventually we will be able to do this all inside of KeyShotVR.

Do you guys have an ETA for this feature in Keyshot VR?  Will it be an update to the current software?

Thanks
Title: Re: VR with animated objects??
Post by: guest84672 on June 19, 2013, 11:14:23 AM
Yes - in KeyShot 4.1 you can render out an animation as VR.
Title: Re: VR with animated objects??
Post by: rfollett on March 21, 2014, 02:31:16 AM
I struggling with both VR and animations too. I cannot find this flag 'hide animations'???
Title: Re: VR with animated objects??
Post by: rfollett on March 21, 2014, 02:46:44 AM
I think I got it now...