KeyShot Forum

Other => Raves and high-fives => Topic started by: NormanHadley on October 09, 2013, 07:25:43 AM

Title: Textured Toons
Post by: NormanHadley on October 09, 2013, 07:25:43 AM
This is probably just me being slow on the uptake but I've just realised we can have toon materials with just a subtle bump map for realism for that hand-sketched look.

Title: Re: Textured Toons
Post by: NormanHadley on October 09, 2013, 07:28:53 AM
I should clarify; when I say "hand-sketched" I mean by someone competent. Even if I had the finest pencils Switzerland could produce, I couldn't do a decent drawing.
Title: Re: Textured Toons
Post by: Chad Holton on October 09, 2013, 07:38:08 AM
Very nice, Norman  8)
Title: Re: Textured Toons
Post by: jhiker on October 09, 2013, 08:22:28 AM
I really like that effect..
:) :)
Title: Re: Textured Toons
Post by: Ed on October 09, 2013, 09:05:23 AM
Thanks for sharing that Norman.  I didn't know either.

Ed
Title: Re: Textured Toons
Post by: thomasteger on October 09, 2013, 10:32:28 AM
Very nice. And yes, a bit slow on the uptake ... ;-)
Title: Re: Textured Toons
Post by: NormanHadley on October 09, 2013, 11:43:02 PM
I can definitely see uses for this stuff in tech pubs. Plus it's lots of fun. Here's a cylinder head with a subtle milled texture on the machined faces and a coarse cast texture elsewhere.
Title: Re: Textured Toons
Post by: NormanHadley on October 10, 2013, 03:41:10 AM
Here's a tech-pubs style shot picking out the oil system.
Title: Re: Textured Toons
Post by: Ruckus on October 10, 2013, 05:08:14 AM
I really like these!  The milled texture has a lot of potential.

The cast texture is great too, but needs some work.  To little & it is not noticeable, too much & it begins to look like that molded cardboard packaging stuff.  (which would be perfect if you were trying to show molded cardboard packaging material ::) )
Title: Re: Textured Toons
Post by: NormanHadley on October 10, 2013, 05:20:13 AM
Hi Ruckus

I agree, the cast texture is a tricky balancing act. Here's one with a mixture of procedural noise and brushed finish for a sixties car-manual vibe. I've killed the ground shadows with this one.

What we really need is for Speedster to render out some of his Olde Worlde trains and stuff in this style.

Title: Re: Textured Toons
Post by: thomasteger on October 10, 2013, 05:39:17 AM
looks awesome!
Title: Re: Textured Toons
Post by: Speedster on October 10, 2013, 10:24:44 AM
QuoteWhat we really need is for Speedster to render out some of his Olde Worlde trains and stuff in this style.

I am!  First I want to finish my TENMILE updates per the advice from our forum.  Then- TOONS!  Can hardly wait!
Bill G
Title: Re: Textured Toons
Post by: TpwUK on October 10, 2013, 02:32:42 PM
Maybe you can add a toon style too with regard to your 'ten mile' project - I have been trying to do a toon shader to look like the old 'scraper-board' style artwork, but I have a while to go with that i feel, but sketches are really effective in KS :)

Martin
Title: Re: Textured Toons
Post by: NormanHadley on October 10, 2013, 11:38:10 PM
Morning, TpwUK

QuoteI have been trying to do a toon shader to look like the old 'scraper-board' style artwork

Interesting idea. I've had a go this morning. I wanted to avoid the obvious dodge of post-negativising (trust me, it's a word) a black-contour, white-background image so this is unadulterated Keyshot. I set my toon material to charcoal, the contours to white at width 1 and cranked the shadow multiplier way down low to get some variation in the face shading. I have no earthly idea what use such an image might have but maybe that's not the right question....
Title: Re: Textured Toons
Post by: TpwUK on October 11, 2013, 05:26:43 AM
Thanks for giving it some thought Norman. I discovered something by accident during a recent KeyShot render challenge and the result was this https://grabcad.com/library/nrj-super-tooned-evil-twin-1 but being the scatter brain that I am these days it sent me off on a tangent and I thought that maybe I could try and tweak the toon shader in KS to be able to achieve the scraper-board effect. Why ? You may well ask, and the answer is I have seen plenty of boards that cover architectural scenes and those that cover wild-life, but I have not seen any that cover engineering projects. Is that simply because the subject material is not suitable or is it because of the modern art tools we have at our disposal that it's just not been done ? Either way it gives my mad scientist head something to work on.

The difficulty is weights and thicknesses as well as directional changes to present differences in light and shade - It might be achievable with playing with the cross hatch pattern but I have not gotten round to experimenting with it yet.

Martin
Title: Re: Textured Toons
Post by: thomasteger on October 11, 2013, 05:45:12 AM
Have you tried the transparency option in 4.2 yet?
Title: Re: Textured Toons
Post by: NormanHadley on October 11, 2013, 06:04:42 AM
Afternoon, Martin. Groovy car 8). Keep experimenting, Professor.

Morning, Thomas. I've had a play with the transparent toons but not found a use for them yet. :-\