KeyShot Forum

Technical discussions => General discussion => Topic started by: ksn on December 19, 2013, 01:04:37 PM

Title: 'Zero'ing an object
Post by: ksn on December 19, 2013, 01:04:37 PM
I have one object in a complicated setting that just has an awkward pivot point, was off angle upon import, etc, making it very tough to manipulate for placement and animation.  Ive straightened it out but its origin is still kind of messed up. Is there a way to "zero" the object, such that it brings all its coordinates data, angle information to 0?

Thanks
Title: Re: 'Zero'ing an object
Post by: thomasteger on December 19, 2013, 03:29:40 PM
Hit "reset" in the position tab in the scene tree?
Title: Re: 'Zero'ing an object
Post by: ksn on December 19, 2013, 03:55:01 PM
The reset button brings everything back to its original position.  I'm looking to set the current position as the zero; same function as the zero button on a pair of digital calipers.
Title: Re: 'Zero'ing an object
Post by: cadjockey on December 22, 2013, 01:27:38 AM
+1 being able to change an objects point of rotation would be quite helpful sometimes