Poll
Question:
Vote for your favorite!
Option 1: Designemore
votes: 2
Option 2: G.Pizzo
votes: 4
Option 3: willgibbonsdesign
votes: 3
Option 4: bronson
votes: 1
Option 5: OK
votes: 3
Option 6: red_orca
votes: 1
Briex has choosen this nice radial engine for this weeks topic.
Do your best render of it in two hours!
(https://dl.dropboxusercontent.com/u/2388699/radial_engine.png)
Please go to the following thread for the entire set of rules:
https://www.keyshot.com/forum/index.php/topic,9142.0.html
Download the file from GrabCAD: https://grabcad.com/library/radial-engine
Happy rendering! :)
Hello KeyShooters !
Here is my participation for this new speed contest.
Time spent : 1h40
Render time : 60 sec (straight from Keyshot)
Backplate worked in Photoshop (just erasing the original motor a bit)
Have a good time speed rendering ;)
very nice take on it!
Ed
Wow, very nice shot!
My 2 hr speed render, not normally my kind of imagery, but it's fun pushing and/or punishing yourself...lol
-20min researching Google for bkgrd and image reference
-45min Working in Keyshot
-15min for renders
-40 min Post in Photoshop
Thanks
George
Nice Job. I was 100% going to do this... I rendered out a transparent one, then decided to try something different. Funny how some people think alike.
Quote from: G.Pizzo on November 12, 2014, 04:35:03 AM
My 2 hr speed render, not normally my kind of imagery, but it's fun pushing and/or punishing yourself...lol
-20min researching Google for bkgrd and image reference
-45min Working in Keyshot
-15min for renders
-40 min Post in Photoshop
Thanks
George
Submission 1 & Submission 2
Fiddled around in KS5 trying to decide what to do... about 50 min.
Had fun lighting the model 40 min.
Renderings, 10 min. (5 min each)
PS to apply filter to Rendering #1 (the light one) 5 min.
PS to crop rendering #2 (the dark one)
Total time spent: 1 hour 45 min.
Wow! Looking great guys!
Looking very nicely guys! i don't think i will be able to join you, but i have an idea...i'm running out of free time day by day...2 hours is a long time these days! XD i'll keep an eye on this anyway :)
Breakdown:
- playing around using KS5 looking for ideas = 20 min
- applying metal & emissive material by KS5 = 30 min
- post-process making light trail and background using PS = 15 min
Very simple. Hope u like it!
Bronson
Hello everyone!
Here is my entry. It is straight from Keyshot.
Time spent is about
30 minutes thinking about what to do, doing materials and scene
20 minutes playing with an anisotropic ground material ;D
30 minutes rendering so my ground would look a bit smooth
Good amount of variation so far. Nice work all!
Solidworks 50min
Keyshot: Materials and Composition 45min
Keyshot: lighting 5min
Keyshot: render 20min
Spent a while in solidworks breaking out surfaces and adding a LOT of fillets.
My first time really using an IES light in my scene...picks up the fillet work I did in earlier nicely in the front but there just wasn't enough time to deal with other stray highlights, speckles and the blowouts from the environment lighting.
Nice work! Looks good. Not sure if you knew this, or if it would have helped you in this case, but KS has a feature where you can apply fillets so to speak. They don't change the geometry, but it simply moves where an edge catches light I believe. In this case, it may have helped you have more time. Maybe not. Just figured I'd mention it.
Quote from: red_orca on November 16, 2014, 04:55:20 PM
Solidworks 50min
Keyshot: Materials and Composition 45min
Keyshot: lighting 5min
Keyshot: render 20min
Spent a while in solidworks breaking out surfaces and adding a LOT of fillets.
My first time really using an IES light in my scene...picks up the fillet work I did in earlier nicely in the front but there just wasn't enough time to deal with other stray highlights, speckles and the blowouts from the environment lighting.
Very nice renders guys. Voting is up!
Quote from: willgibbonsdesign on November 17, 2014, 03:18:35 AM
Nice work! Looks good. Not sure if you knew this, or if it would have helped you in this case, but KS has a feature where you can apply fillets so to speak. They don't change the geometry, but it simply moves where an edge catches light I believe. In this case, it may have helped you have more time. Maybe not. Just figured I'd mention it.
Thanks =)
Yup! I know about that feature, I just don't like it very much as it doesn't actually deform the geometry - so if I ended up doing a shot where a filleted surface/edge is located on the outer edge...it would still be sharp and break the illusion. I also did it in the model as I could control the fillet dimensions on different edges and also have some edges (eg, for a mating surface) still sharp.
...and the winner is G.Pizzo
Congrats! *Fanfare*
@G.Pizzo:
You now have a week to find a model for the next speed render.
When you have found one, please post the link in this thread.
Congratz G.Pizzo !