KeyShot Forum

Technical discussions => Textures => Topic started by: Sam Kurd on January 28, 2015, 04:45:23 AM

Title: AVI format as texture? i mean animated texture
Post by: Sam Kurd on January 28, 2015, 04:45:23 AM
hey Guys
i'm just creating a UI on a device and would like to have my animated UI as a texture .. so that I can animate the model in Keyshot ...
I should tell that the UI contains transparency, so that I will need a file format that can hold that transparency info like png or tiff sequence or even the better one AVI format


it would be great if u guys tell me how can I do it in keyshot
Title: Re: AVI format as texture? i mean animated texture
Post by: guest84672 on January 28, 2015, 05:15:26 AM
It can't be done. We are looking into it for KeyShot 6.
Title: Re: AVI format as texture? i mean animated texture
Post by: Sam Kurd on January 28, 2015, 10:44:20 AM
thanks for your reply
is there any chance you tell me when that version is out?
Title: Re: AVI format as texture? i mean animated texture
Post by: BaZZ on April 06, 2016, 01:15:02 AM
Not absolutely so. In KeyShot 6.1 Pro as I, have material: Light/Emissive White (for example). And in properties there is his Intensity parameter where there is an opportunity to load the card. I tried to throw GIF animation. She is loaded, but isn't reproduced.
Title: Re: AVI format as texture? i mean animated texture
Post by: BaZZ on April 06, 2016, 01:56:49 AM
The question is in how to force it to work? The similar way perfectly works in 3D MAX. But render in KeyShot is pleasant to me more.
Title: Re: AVI format as texture? i mean animated texture
Post by: LayC42 on April 09, 2016, 01:47:47 AM
I'm sure, if you have the single frames of that clip, that there will be a way to render that. This would include a script.
- device with material applied
- load first movie frame file as a color texture
- render first animation frame
- and then render every single frame with the next movie frame
- ...

Just a few thoughts
Title: Re: AVI format as texture? i mean animated texture
Post by: TpwUK on April 09, 2016, 02:33:58 AM
Quote from: LayC42 on April 09, 2016, 01:47:47 AM
I'm sure, if you have the single frames of that clip, that there will be a way to render that. This would include a script.
- device with material applied
- load first movie frame file as a color texture
- render first animation frame
- and then render every single frame with the next movie frame
- ...

Just a few thoughts

I can confirm that frames from an animation can be used via scripting as i used this method for creating an animated background during the beta phase.

Martin
Title: Re: AVI format as texture? i mean animated texture
Post by: BaZZ on April 11, 2016, 01:49:13 AM
TpwUK, not really I understand your thought. It is possible in more detail? It is more than information?
Title: Re: AVI format as texture? i mean animated texture
Post by: TpwUK on April 11, 2016, 09:06:00 AM
Quote from: BaZZ on April 11, 2016, 01:49:13 AM
TpwUK, not really I understand your thought. It is possible in more detail? It is more than information?

If you have a tool that can extract the single frames from an animation, you can then use those frames via scripting (or manually if you have the patience). Where-ever there is a swatch that can take a bitmap image you can use them to accept one new image per frame, thus giving the classic rotoscoping effect. So even though those swatches or even the backplate can not take animated GIFS or AVI files directly, as long as you can save each frame as a still, those stills can then be used within KeyShot 6+ to achieve your goals.

https://www.facebook.com/Tpwuk/videos/1668441246710606/ as an example of animated backplate in action, only 3 seconds but it works.

Martin
Title: Re: AVI format as texture? i mean animated texture
Post by: BaZZ on April 12, 2016, 01:36:32 AM
It is a pity that there are no other options. The idea doesn't seem difficult to realize it in the KeyShot program. It is necessary to do it in 3D max so far.