Main Menu

Grubby old machine

Started by Weezer, June 01, 2018, 10:53:50 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Weezer

I've been playing around with a new workflow, creating UV maps in RizomUV, texturing in Substance Painter, and exporting the PBR maps to Keyshot. And I think the results have been remarkable. I stumbled on this dusty/grubby metal shader and thought it was worth sharing...

Weezer

Another test from Substance Painter to Keyshot. Loving this metallic PBR look...