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Fallout Stimpak

Started by zapwizard, March 28, 2019, 07:37:23 AM

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zapwizard



I have been collecting parts to build a Stimpak replica using the same real world components that inspired the Fallout 4 prop design. This was modeled in SolidEdge .

This is the first time I have used the Anisotropic material proptery rather than the default metal properties. I will probably use this on most metals in the future. I followed the "How to make brushed metal" tutorial on the Keyshot blog.

Most all of the textures used are included with Keyshot 6.  I used an emissive object inside the liquid chamber to simulate a UV reactive liquid. The knurling is physically modeled, but the threads use a simple bump map.