normalRGB material from Zbrush?

Started by kirk2345, March 25, 2015, 05:21:57 AM

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kirk2345

How it looks in Keyshot?   Can somebody render and show a test sphere  please?      Can it be set as "flat" shadeless material? 

I mean to render a kind of camera axis based normal pass

Does normalRGB material  transferable to KEYSHOT at all?     I see no way to replicate it in Keyshot demo yet.  Looks like it needs a camera based mapping or something?