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Prologue AUDI concept.

Started by Nils Piirma, June 03, 2015, 03:40:39 PM

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Nils Piirma

The first of many Audi Prologue renders.

TpwUK

Needs sinking into that dusty gravel bed a tad  more Nils, it looks like the car is as light as a feather

Martin

Nils Piirma

Quote from: TpwUK on June 03, 2015, 04:01:12 PM
Needs sinking into that dusty gravel bed a tad  more Nils, it looks like the car is as light as a feather

Martin

yeah, i noticed that, need to re-edit it, thanks for the tip, anyways, it's just the first so there will be more, and better.

Arn

I love your work, but somehow this model feels it needs a little more detail.

Nils Piirma

Working on a scene, might be rendered by tomorrow.

Nils Piirma

After 16 hours of rendering and adding another 2 hours of editing on to the final image. Here's my result.

Arn

I like how you create a lot of tension with the lighting environments in the last two. Less product shot and more atmosphere. Are those 3D environments, HDRi's or backplates?

Nils Piirma

Quote from: Arn on June 10, 2015, 03:01:04 PM
I like how you create a lot of tension with the lighting environments in the last two. Less product shot and more atmosphere. Are those 3D environments, HDRi's or backplates?

lately I have been building all CGI enviorments, I'm tired of HDRI usage, Kinda adds a bit more content to the picture for commercial shots.
Also, thanks.

Speedster

Glad to see the word tension.  It's so important, and very few understand how to use it as the basis for design. Thanks for reminding us!
Bill G

Nils Piirma

Quote from: Speedster on June 10, 2015, 06:41:38 PM
Glad to see the word tension.  It's so important, and very few understand how to use it as the basis for design. Thanks for reminding us!
Bill G
I'm going to have to agree, I myself am kind of sick seeing the car or any kind of object rendered in an HDRI backdrop format that is as focused as the subject itself, kind of loses point of rendering it after all.
Yet my intentions were not to achieve that "Tension" factor at all, just wanted to get most of the body lines to pop out, and receiving that comment made me take another look at the imagry myself.

Thanks for the wonderful comments guys, truly appreciate your input on these :)

Nils Piirma

Rear Lights

edwardo


Arn

Quote from: nilspiirma3d on June 11, 2015, 09:35:41 AM
Rear Lights
Now, you're not telling me you weren't looking for tension there :D That is almost a scene from a classic horror or monster movies, where suddenly eyes start glowing in the dark.

Nils, are these intended to go together as a series, or are they separate renders of the same subject? Would you mind me posting some hypercritical observations and deliberations?

Nils Piirma

#13
Haaah, great point, your comment made me laugh, but in terms of that last render, i actually got facinated about the geometry and try to focus on them a bit more not just doing a classical hdri based thing, so yeah, it was intentional. in terms of observations I actually made a material choice flaw, beacuse now that i redone the lights they atcually look ore realistic, in terms of demons and souls coming out, then they were not intentional, :D hah :D bu anyways, I do like your "out of the ordinary input and emotion about the rear lights render :)

also for the peeps viewing this thread I have made a 2 part tutorial on how to get the lights done correctly using keyshot materials.
for the peeps that think "oh you just used materials on glass" well i digged a bit deeper than just that.

links here:
PART1
https://www.youtube.com/watch?v=Lc95rnk1rL4
PART2
https://www.youtube.com/watch?v=tsn6nw_X7AI