Author Topic: Lonely Road - WIP  (Read 6575 times)

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Offline Justin M

Lonely Road - WIP
« on: November 23, 2015, 06:55:27 am »
I haven't seen many outdoor environments in KS, so I figured I'd try my hand at it in KS.  This is still a WIP, but I've been staring at it too long and need some fresh eyes on it.  Feel free to tear it apart.

Offline PhilippeV8

Re: Lonely Road - WIP
« Reply #1 on: November 23, 2015, 07:03:42 am »
Ok, for me (amateur landscape photographer) a few things don't add up.

With such a sky, the sun is just above the horizon .. in fact, in height, between the cloud base and the horizon.  With the mountains you have, there will not be much other than shadow in your scene.  I can notice shadow below the pine-trees and around the rocks in the foreground.
Also I can notice light hitting the mountain at the far top left ... that's not logical since the sun should be behind that mountain ridge.  Dito for the grass around the pine-trees.

Also the overall color tone of the landscape doesn't match the lighting you would get with such a sky overhead.

In fact, you could make this work, but just with a different backplate (sky)  ;)

Offline Will Gibbons

Re: Lonely Road - WIP
« Reply #2 on: November 23, 2015, 07:08:41 am »
Wow. This is cool. I don't have the tools to do this, so I feel unqualified to give criticism, but as a photog, here's my two cents:

1. Road is a bit too reflective.
2. The highlights on the leaves in the foreground look a bit extreme/too shiny.
3. The pine trees in the midground look a bit sparse and evenly-placed.
4. The rocks in the foreground look a bit soft/waxy. I'd rough them up a bit.
5. Globally speaking, I'd up the contrast a tad especially if the sun is setting.

That said, this looks quite fantastic! Kudos. 

Offline Justin M

Re: Lonely Road - WIP
« Reply #3 on: November 23, 2015, 07:17:06 am »
Ok, for me (amateur landscape photographer) a few things don't add up.

With such a sky, the sun is just above the horizon .. in fact, in height, between the cloud base and the horizon.  With the mountains you have, there will not be much other than shadow in your scene.  I can notice shadow below the pine-trees and around the rocks in the foreground.
Also I can notice light hitting the mountain at the far top left ... that's not logical since the sun should be behind that mountain ridge.  Dito for the grass around the pine-trees.

Also the overall color tone of the landscape doesn't match the lighting you would get with such a sky overhead.

In fact, you could make this work, but just with a different backplate (sky)  ;)

I agree 100%, I threw the backplate in this morning and didn't think about the things you brought up.  I will definitely keep those in mind when choosing the final backplate. Thanks!

Offline Justin M

Re: Lonely Road - WIP
« Reply #4 on: November 23, 2015, 07:19:00 am »
Wow. This is cool. I don't have the tools to do this, so I feel unqualified to give criticism, but as a photog, here's my two cents:

1. Road is a bit too reflective.
2. The highlights on the leaves in the foreground look a bit extreme/too shiny.
3. The pine trees in the midground look a bit sparse and evenly-placed.
4. The rocks in the foreground look a bit soft/waxy. I'd rough them up a bit.
5. Globally speaking, I'd up the contrast a tad especially if the sun is setting.

That said, this looks quite fantastic! Kudos.

Agreed! Will incorporate into version 2. Thanks!

Offline PhilippeV8

Re: Lonely Road - WIP
« Reply #5 on: November 23, 2015, 07:21:13 am »
Here's a couple of pano's that show the lighting you get with such a sky ... mind you these are shot in RAW and edited to bring up the shadow/blacks.  I would need a gradient gray-filter to take this show without having the need to edit in post.

Offline Justin M

Re: Lonely Road - WIP
« Reply #6 on: November 23, 2015, 07:35:20 am »
Here's a couple of pano's that show the lighting you get with such a sky ... mind you these are shot in RAW and edited to bring up the shadow/blacks.  I would need a gradient gray-filter to take this show without having the need to edit in post.

I think I may abandon that choice of sky as a backplate, it would be more of a sunset/sunrise and as you said, would produce dark shadows rollling off of the hills and ultimately a darker scene.  Maybe I'll go with a darker blue cloudy sky....and obviously rework my lighting to work with my backplate that I choose.
« Last Edit: November 23, 2015, 07:37:09 am by Justin M »

Offline Josh3D

Re: Lonely Road - WIP
« Reply #7 on: November 23, 2015, 08:58:09 am »
Love seeing the progress and agree with the comments made. I wouldn't abandon the sunset.That was looking really interesting. I like the new version too.

Offline Will Gibbons

Re: Lonely Road - WIP
« Reply #8 on: November 24, 2015, 07:50:35 am »
To me, the sunset one is nicer and more interesting. Something to consider... photographers often use multiple exposures (some for sunset/sky) and (some for foreground) then comp them up since we know that the sky/clouds remain much brighter than the ground. For that reason, I think you can dismiss the fact that with a sunset, your foreground would be mostly cast in shadow. Something else to consider... I didn't notice it much on the sunset one, but with the stormy one, the clouds look a bit too sharp/in focus. You may get some better results with some lens blur/depth of field and or motion blur to the clouds as to simulate a long exposure, which is often used to shoot landscapes with such a long DOF.

Just some stuff to consider. I think you can dial this rendering in with just a bit more work.

Offline PhilippeV8

Re: Lonely Road - WIP
« Reply #9 on: November 25, 2015, 04:36:32 am »
True .. those are called HDR (or HDRI) photo's.  And you are right that it is possible to stick with the sunset sky, but as I said, the mood (hue/saturation) of the landscape then must match the sunset better.

https://en.wikipedia.org/wiki/High-dynamic-range_imaging

Still with the sun behind the mountains you can not have (sharp) "shadows" ... your scene would be evenly lit in a diffuse manner coming from light reflected from the clouds.

Other than having different sharpness in the sky vs landscape, as mentioned by Will; keep an eye on sky (cloud) perspective vs landscape.  In your images the clouds don't "shrink" enough with distance compared to the landscape.

PS: if you can/are willing to share the scene, I'd love to have a play with it myself  :D  Is this KS5 or 6 scene ?
« Last Edit: November 25, 2015, 04:38:16 am by PhilippeV8 »

Offline Justin M

Re: Lonely Road - WIP
« Reply #10 on: November 29, 2015, 08:03:02 pm »
True .. those are called HDR (or HDRI) photo's.  And you are right that it is possible to stick with the sunset sky, but as I said, the mood (hue/saturation) of the landscape then must match the sunset better.

https://en.wikipedia.org/wiki/High-dynamic-range_imaging

Still with the sun behind the mountains you can not have (sharp) "shadows" ... your scene would be evenly lit in a diffuse manner coming from light reflected from the clouds.

Other than having different sharpness in the sky vs landscape, as mentioned by Will; keep an eye on sky (cloud) perspective vs landscape.  In your images the clouds don't "shrink" enough with distance compared to the landscape.

PS: if you can/are willing to share the scene, I'd love to have a play with it myself  :D  Is this KS5 or 6 scene ?

Thanks, I have no problem sharing the scene once I'm done toying around with it. Its a KS6 scene. I'll will post the scene file once I'm done and let anyone interested play with it.

Offline Justin M

Re: Lonely Road - WIP
« Reply #11 on: November 29, 2015, 08:55:20 pm »
I haven't had much time to jump back on this but toyed with the mood/lighting a bit.
« Last Edit: November 29, 2015, 09:01:22 pm by Justin M »

Offline Justin M

Re: Lonely Road - WIP
« Reply #12 on: December 03, 2015, 04:52:13 pm »
This is the last render I'm doing for this and I am moving on. Was fun to play around with an  outdoor environment in KS.  There are many things I would've done differently if this was being rendered in Maya/vray (Fluids for clouds, atmospheric fog, godrays, Vray grass instead of geometry for grass, etc) but I wanted to have a render that was 100% from Keyshot.  Also, I am still learning Keyshot as well. :-\   I made a few tweaks in post and added a subtle lens flare.
« Last Edit: December 03, 2015, 05:06:38 pm by Justin M »

Offline syrom

Re: Lonely Road - WIP
« Reply #13 on: December 03, 2015, 05:28:03 pm »
Ahhh.. nice. Refreshing.  Never seen outdoors from ks so its a good post! Now .. you nailed the fantasy look for sure. But realism is lacking. But i like it.

Offline Justin M

Re: Lonely Road - WIP
« Reply #14 on: December 03, 2015, 07:09:31 pm »
Ahhh.. nice. Refreshing.  Never seen outdoors from ks so its a good post! Now .. you nailed the fantasy look for sure. But realism is lacking. But i like it.

Thanks! I agree the realism is lacking, but not everything has to be photoreal ;)