vector export for toon renderings -> optimize workflow + quality

Started by mafrieger, December 27, 2015, 01:27:40 AM

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mafrieger

Since KS 6.1 brings further awesome toon enhancements,
(see https://www.keyshot.com/forum/index.php?topic=11702)
last missing piece for perfect technical illustrations and a very efficient workflow would be the possibility to
export directly some kind of vector file format from toon render results
like it's also asked in
https://www.keyshot.com/forum/index.php?topic=6244.0

Superior vector image quality should be achievable in a much easier way directly within KS
(which "knows" everything about the toon (like used line wides and colors)
than doing it afterwards in a 3rd party software having to do reconnection of each "stupid" pixel to build vectors from
( and having to deal with small antialised lines with non homogeneous colours in it etc...)

What do you think?

multitech

I would like vector exports as well.  Especially toon mode illustrations.

Mike :)

PhilippeV8

+1

That would be awesome, tho I doubt this will ever be done.  Not sure if it'be easy to implement.
(Tho it doens't have to be easy to be gooooooooooood!)

Artur

+1 here to

This would be awesome for detail instruction manual and tech illustrations.

Metin Seven


mafrieger

Probably it's the first idea when working with vectors but just to document it at this place:
would be perfect to have similar elements  in separate groups (e.g. lines with same width, same colour...)

theAVator


Arian Shamil



Speedster