Main Menu

ZSphere Mechs

Started by SteveTalkowski, January 08, 2016, 10:48:06 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

SteveTalkowski

Thought I'd start off the new year experimenting with quick ZSphere Mechs brought over to KeyShot 6.

I use the polygroup info generated from the individual ZSpheres, push the forms around after creating an adaptive skin, then use Edge Loops->Panel Loops to break up the volumes. Split to Groups before sending over to KeyShot allows for more control when applying materials.

Enjoy!

-Steve

Josh3D

Very inspiring work Steve. Great way to start off the year!

TpwUK

Whoa ... crazy shapes with awesome results Steve - Have a great 2016 dude :)

Martin

MealeaYing

I love all of those, absolutely wonderful work and a fantastic idea