Author Topic: Practice Renders  (Read 13697 times)

0 Members and 1 Guest are viewing this topic.

Offline ajilopez

Re: Practice Renders
« Reply #15 on: April 03, 2016, 08:05:50 am »
Doing some materials testing over the weekend. Not happy with the metallic yellow I made. :/

« Last Edit: April 03, 2016, 10:08:20 pm by ajilopez »

Offline ajilopez

Re: Practice Renders
« Reply #16 on: April 07, 2016, 08:13:40 am »
Euro or JDM? :)


Offline TpwUK

Re: Practice Renders
« Reply #17 on: April 07, 2016, 09:31:21 am »
So far i prefer your last image :)

Martin

Offline ajilopez

Re: Practice Renders
« Reply #18 on: April 08, 2016, 02:17:36 am »
Thanks Martin. :)

Offline ajilopez

Re: Practice Renders
« Reply #19 on: April 11, 2016, 11:44:25 pm »
Just trying to emulate master Tim. Ended up playing around too much. XD


Offline TpwUK

Re: Practice Renders
« Reply #20 on: April 12, 2016, 06:46:08 am »
Nothing wrong with playing, it's the best way to learn :)

Martin

Offline ajilopez

Re: Practice Renders
« Reply #21 on: April 15, 2016, 02:35:33 am »
True that Martin. :)


Offline Arn

Re: Practice Renders
« Reply #22 on: April 15, 2016, 08:24:09 pm »
True that Martin. :)
The difference between the first one and this one is obvious. Here the paint looks a lot less flat, while other details are nicely presented too. The only minor issue I see is that the front wheel looks a little odd (either too light or too tucked in), but it still is a very nice render. Easily the best one yet from a technical point of view, if you ask me.

Offline ajilopez

Re: Practice Renders
« Reply #23 on: April 15, 2016, 11:50:08 pm »
Thanks Arn. :) I don't quite get what you mean about the front wheels though. The front wheels are actuallt at an angle of 15 deg to the left, it's not straight. Maybe that's why it looks tucked in. :)

Offline ajilopez

Re: Practice Renders
« Reply #24 on: April 15, 2016, 11:52:38 pm »
.

Offline Arn

Re: Practice Renders
« Reply #25 on: April 16, 2016, 04:34:05 pm »
I don't quite get what you mean about the front wheels though. The front wheels are actuallt at an angle of 15 deg to the left, it's not straight. Maybe that's why it looks tucked in. :)
The slight angle does not help, I agree. Of course, when creating presentation shots, being accurate is not enough. As the wonderful Feher discussed in his webinar, you need to make sure lines do not intersect in a strange fashion, or that the visual flow gets disrupted by how the perspective pans out. If it is accurate, though distracting, going for another set-up is probably a better idea :)

I really like the paint on new one too. It seems you are really getting the hang of it :) There are some minor issues, like the angular tailpipe, but you need to look quite hard.

Offline ajilopez

Re: Practice Renders
« Reply #26 on: May 01, 2016, 06:27:23 pm »
Thanks for the tips Arn. I'll keep that in mind. :)


Offline ajilopez

Re: Practice Renders
« Reply #27 on: May 02, 2016, 07:11:03 pm »
Thanks for the feature on Keyshot's Facebook page. :)


Offline Josh3D

Re: Practice Renders
« Reply #28 on: May 03, 2016, 08:44:25 am »
The raindrops are a nice touch, but a pattern kind of emerges after a little bit of looking at it.

Offline JQuid

Re: Practice Renders
« Reply #29 on: May 03, 2016, 09:32:56 am »
very very very good!
gratz!