render queue processing from 3dsmax

Started by whatdoiknow, May 21, 2016, 09:50:59 PM

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whatdoiknow

Win 7 x64 pro
3dsmax 2016 - using latest ks plugin
Ks- latest build

I seem to have found a bug with the latest version of KS and the render queue processing. I have an animation baked from 3dsmax that is 335 frames. When I shorten the timeline in Keyshot to 221 frames and add it to the queue, it renders all 335 frames. I have also tried using range from 1 to 221 but I still see the queue churning over all 335. This unfortunately makes the queue not worth using as it will cost me an extra 2 hours of processing unneeded frames per animation. I have 7 animations that need to be rendered.

Rex

#1
So you are running the script output with your animation from max correct?

If you edit the python file you will see a start and end option. You can modify these values to set your "work area". Or simply delete the unwanted frames from the queue before processing.