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Mazda 3

Started by Jaime Valdivia M., June 28, 2016, 11:15:41 PM

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Jaime Valdivia M.

Since I am new here I hope you like and give me better ideas to improve more and more.
This no retouching only renders

:) :) :) :) :) :) :) :) :)


Magnus Skogsfjord

Off to a good start then if you ask me! It got a great mood with the colors and the background. Minimalistic and to the point. Neat-O!

If I should knitpick on anything, it would maybe be that the rear-shot came out a bit dark compared to the first one. Also: have you set your ground plane to "clipping mode"? It looks like the wheels are penetrating the ground, but still being visible beneath it. Now I know you're supposed to do this to avoid making it looks like it's floating, but I believe the ground needs to be set to "Clip geometry below ground" to fully pull that off.

And a very (very) minor issue: It seems like you have some dithering/banding in your background gradients. I have struggled quite a bit with that myself, but I think it can be resolved by working with 16/32-bit depth :)

Jaime Valdivia M.


Josh3D

Welcome! I agree with Magnus. Off to a great start. It feels kind of far off, but the render is great. There's some loss of detail on the dark areas (add highlights via the HDRI Editor to help with this) and some tessellation on the geometry when you view the hi-res version.

Jaime Valdivia M.

Quote from: Josh Mings on June 29, 2016, 07:58:40 AM
Welcome! I agree with Magnus. Off to a great start. It feels kind of far off, but the render is great. There's some loss of detail on the dark areas (add highlights via the HDRI Editor to help with this) and some tessellation on the geometry when you view the hi-res version.

Thanks boss :)