How to Alter Material Properties

Started by Rollk1, September 15, 2016, 11:15:26 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Rollk1

Hi all,

I'm still getting familiar with KeyShot and curious how to alter the way an element/material behaves.

Example: You have a Yo-Yo. The case is hard plastic and the string is soft and flexible. How would you render the string so it looks and behaves like string? e.g. you move the Yo-Yo and the string moves freely

Thank you!

Will Gibbons

Quote from: Rollk1 on September 15, 2016, 11:15:26 AM
Hi all,

I'm still getting familiar with KeyShot and curious how to alter the way an element/material behaves.

Example: You have a Yo-Yo. The case is hard plastic and the string is soft and flexible. How would you render the string so it looks and behaves like string? e.g. you move the Yo-Yo and the string moves freely

Thank you!

Not sure what your experience with 3D is, but what you're describing has to happen at the geometric level. KeyShot allows you to work at the material level (to simplify). In KeyShot, you can create animations that allow you to move pieces of geometry around, but those pieces of geometry are all rigid bodies in KeyShot. You need to apply dynamics to your geometry in another program that supports it (Max, Maya, Modo, Cinema etc.) You can then animate that object, and export an animation and import that animation as a frame sequence. You can then apply/edit materials in KeyShot and render said animation or stills in KeyShot.

Applying a material in KeyShot is actually an appearance, rather than a material in the physical sense. Hopefully that makes sense.