Fun with Filter Forge

Started by Chad Holton, October 03, 2016, 05:37:12 PM

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Chad Holton

Hey guys,

Been goofing around this evening with Filter Forge. Great program if you need a variety of seamless texture maps and such: https://filterforge.com

Also used Blender and KeyShot (of course) for all these:







ajilopez

I love the second and the fourth! :)

Finema

Really Nice Chad.
What the process for the second image ?

Despot

Very nice Chad, been using Filter Forge for years - but I never found the materials to be realistic, more stylistic. These look super cool

I imagine the second image was done using a displace modifier in Blender, then the resulting displacement frozen and exported ?

Chad Holton

@ajilopez: Thanks! Those are my favorite too.

@Finema: Thank you! The process is basically what John had mentioned. All images were created using displacement maps brought over from filter forge. I only created a highly tessellated sphere and the map did the rest (displacement modifier). Let me know if you want more details or more Blender specific instructions.

@Despot: Thanks, John! I have had FF a good while too, just never did much more than create a quick diffuse or bump map with it until recently.

Here's a couple more that were kinda interesting to me:







guest84672


Speedster

I use FilterForge often, and have for years.  It's like an app which time has come, that's just been waiting for KeyShot and Material Graph!  Makes great bumps as well!
Bill G

fario

wow!

The Cubed picture, my favorite!

I would like, very much,  a demonstration of displacement mapping mode with Blender :)

Can we expect this mode in Keyshot in the future?

Antoine

V-Rey

I am astonished with the quality of this map could you put here the movement that you used for the image cube ... this looks great!!

Chad Holton

@Thomas: Thank you!

@Speedster: I'm pretty sure you're the reason I have FF. If I remember correctly, you were promoting it years ago on the forum which led me to check it out.

@Antoine: Thank you! The cubed one is very unique. I'll post some more information below. Can't say officially if it will be a feature in a release anytime soon. I would think we would need to incorporate UV mapping first.

@V-Rey: Thanks! See below:

The cube map can be found here: https://filterforge.com/filters/10808.html

In Filter Forge, use bump map filter option for displacement (I usually export around a 3000 sq image in TIF or EXR format). Also, depending on what you're wanting to do, create a normal map for the finer bump details and a diffuse for KeyShot to use. 

In Blender, I usually use about a 5 or 6 value for the subdivision modifier(s) and then a displacement at the bottom. Here's a couple of good Blender tutorials discussing displacement:

https://youtu.be/BDKGZTvn2Qk

https://youtu.be/VY9vHdwUo98

fario


Hossein Alfideh

Ow , I love these! very interesting stuff! that cube one ...  ::)

V-Rey

@Chad Holton
wow very cool tutorial and powerfull tool, I've never used blender because I am an architect and models I make in rhinoceros, but it makes me feel I need to learn blender... can be very interesting modifiers travel for architectural visualizations, tool rhino for this is somewhat primitive...
thank you very much for tutorials and other thins