Realtime Rendering Using Networked PCs

Started by Chris B, March 07, 2017, 12:49:35 PM

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Chris B

Is it possible that KeyShot could use network rendering PCs to speed up its real-time rendering?  Instead of only processing the renders in the queue?  Would make setting up the scene, lighting, materials etc. much faster.  As well as real-time presentations.

Ideally would be able to select how many cores of the network are to be used for real-time rendering, versus how many would be left to process the images in the queue. 

All I could find was this post from 2010 requesting it:
https://www.keyshot.com/forum/index.php?topic=490.msg1801#msg1801

And this post from 2014 suggesting it might be coming soon:
https://www.keyshot.com/forum/index.php?topic=8201.msg39359#msg39359


Chris B

This would be a screaming fast render experience .  And might help to sell more licenses (and more cores) of network rendering  :)

guest84672

It is still in the pipeline. It is high on our list, but we can't give an ETA at this point in time.