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My wish list

Started by gabrielefx, April 14, 2017, 11:34:45 AM

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gabrielefx

01) gpu+cpu support
02) camera clipping planes
03) section planes with material filling option
04) dashed hidden lines toon shader
05) displacement
06) transformations icons toolbar (move-rotate-scale)
07) animation curves
08) camera #blades
09) decent bloom-glare 2d post effect
10) white balance + saturation 2d post
11) object invisible to refractions-reflections, cast shadows on-off, receive shadows on-off per object
12) skylight portals
13) physical accurate sky
14) estimated render time counter
15) embedded distributed render
16) light mixer 2d hdr post effect
17) LUT tonemapping
18) adaptive noise render
19) RT antialiasing sharpen-smooth filter
20) procedural real light objects: rectangular, spherical, dome, circular, ies
21) target lights
22) ies XYZ rotation
23) adaptive lights
24) light projectors
25) working bevel/smooth edges shader
26) lens-flare 2d post effect
27) collapse all material list
28) contrast-levels-rgb curves 2d post effect
29) infite plane with blurry reflections + reflection ior
30) physical corrected dof

regards

LayC42

That's a huge list!
Are you sure that some points are already capable? (IMHO: 13, 19, 22)
The GPU thing is already discussed on the forum.
And some points should be described more then a key word.

The toolbar customation comes with KS7 as seen in the sneak peek video.

DriesV

#2
I take it you're a V-Ray user? :)
I am fully aware of the V-Ray feature set. I can see how many items could be useful, but we are always trying to keep things intuitive and easy for users of all levels.

More motivation on each and every one of these items would therefore be great.
What are you currently missing? How would it be useful?

Right off the bat, I would be interested in knowing more about: 12, 13, 18, 20, 23, 27, 30.

With regard to 20), what would be the benefit of these procedural lights over the current Light materials in KeyShot?

Dries