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Skateboard

Started by ShubhamShah, May 12, 2017, 07:43:14 PM

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ShubhamShah

How do I improve on the metal and the board? Can somebody help me with that?

texax

Every metal has texture, little scuffs, scratches and imperfections. Try something like that or play with the roughness.

mattjgerard

Here I think is a fitting tutorial that I watched last week on procedural textures and skateboards, but yeah on that thing you definatley need some scuffing and use marks on that thing. I'm starting to play with the occlusion shader which helps place textures in the corners and create worn looking edges and stuff.

https://www.youtube.com/watch?v=kWVyCQvpGBA

Also, I think this is a perfect place to use this techique of the plywood look on the edge of the board, since this are almost all made from some sort of layered woods-

https://www.keyshot.com/forum/index.php?topic=14692.0

Post back more versions as you go!


texax

Also check out this metal mastery video

https://www.youtube.com/watch?v=fM7R0uQctKY

In my opinion make sure your metals have some sort of rich environment reflection. Reason why your axel looks better than the plate is because a lot more stuff bounces on it, like wheels, board, maybe even ground as well as all the lighting that bounces off those objects on the axel too. Metal depends on the environment to look like metal.

ShubhamShah

Quote from: texax on May 14, 2017, 01:12:39 PM
Every metal has texture, little scuffs, scratches and imperfections. Try something like that or play with the roughness.
Quote from: texax on May 15, 2017, 07:12:12 AM
Also check out this metal mastery video

https://www.youtube.com/watch?v=fM7R0uQctKY

In my opinion make sure your metals have some sort of rich environment reflection. Reason why your axel looks better than the plate is because a lot more stuff bounces on it, like wheels, board, maybe even ground as well as all the lighting that bounces off those objects on the axel too. Metal depends on the environment to look like metal.
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Thanks a lot for the advice and the link. Appreciate your efforts. :)
I'll work on it.

ShubhamShah

Quote from: mattjgerard on May 15, 2017, 05:36:31 AM
Here I think is a fitting tutorial that I watched last week on procedural textures and skateboards, but yeah on that thing you definatley need some scuffing and use marks on that thing. I'm starting to play with the occlusion shader which helps place textures in the corners and create worn looking edges and stuff.

https://www.youtube.com/watch?v=kWVyCQvpGBA

Also, I think this is a perfect place to use this techique of the plywood look on the edge of the board, since this are almost all made from some sort of layered woods-

https://www.keyshot.com/forum/index.php?topic=14692.0

Post back more versions as you go!


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Thanks for the link. The video is perfect for my stuff. :)

ShubhamShah

Improved wood and metal materials.

mattjgerard

That's looking a ton better! The wood material really helps sell it. Thre are so many options for woods, I'm sure there are a dozen looks you could come up with.

One thing I liked about the other one that is missing here, is the light hit on the front wheel to highlight the scratches. Its on the other wheel, but not on this one. Might help to get some sort of side light raking across the wheel to higlight the relief depth of those scratches. It was a nice touch.

ShubhamShah

Quote from: mattjgerard on May 16, 2017, 05:56:45 AM
That's looking a ton better! The wood material really helps sell it. Thre are so many options for woods, I'm sure there are a dozen looks you could come up with.

One thing I liked about the other one that is missing here, is the light hit on the front wheel to highlight the scratches. Its on the other wheel, but not on this one. Might help to get some sort of side light raking across the wheel to higlight the relief depth of those scratches. It was a nice touch.

Thanks mattjgerard.
I tried working on that. I used the HDRI editor and added pins to get that reflection. But I m not able to achieve the earlier effect. Could you help me with that?

ShubhamShah

Using the earlier environment...

mattjgerard

You actually have it with * skateboard3.1214.png. there are highlights on each wheel, can see the scratches.

I think you are on the right track with that one.

ShubhamShah

Quote from: mattjgerard on May 17, 2017, 05:36:08 AM
You actually have it with * skateboard3.1214.png. there are highlights on each wheel, can see the scratches.

I think you are on the right track with that one.

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I liked that image as well but I m not personally impressed with the reflections on the right wheel. How can I improve on that?

Will Gibbons

I'd try using a photo reference. Trying to simply 'improve' can prove to be elusive.

ShubhamShah

Quote from: Will Gibbons on May 17, 2017, 10:01:06 AM
I'd try using a photo reference. Trying to simply 'improve' can prove to be elusive.

Okay. I'll just have a look at reference images first.
Thanks for the advice.

jhiker

That's looking good. I'd probably use a different material on the nut and the thick washer to make it stand out from the plated bracket a little.
Is that a threaded stud sticking out of the nut - if you could attempt to show the threads for added realism.
Finally, you might highlight the 'non-slip' deck with a heavy-ish texture.