Author Topic: SpaceNavigator in Keyshot 2.2  (Read 12019 times)

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Offline Speedster

Re: SpaceNavigator in Keyshot 2.2
« Reply #15 on: March 01, 2011, 09:45:41 am »
Quote
How do I get my navigator to work in Keyshot? Is there a driver I need to install? The 3-D connection website does not recognize Keyshot as compatable.

+1.  Also, how about SpaceExplorer?
Bill G

guest84672

  • Guest
Re: SpaceNavigator in Keyshot 2.2
« Reply #16 on: March 02, 2011, 07:10:56 am »
While not officially certified it certainly works. Make sure you upgrade to version 2.2.45.

Offline azonicbruce

Re: SpaceNavigator in Keyshot 2.2
« Reply #17 on: March 06, 2011, 05:40:07 pm »
"Model mode" is absolutely spot-on, now. Thanks.

How exactly do you change it to model mode? I can't see how to get to these options.

When I open the control panel I do not see an option in the dropdown for KeyShot. Only Any Application.
« Last Edit: March 06, 2011, 05:47:19 pm by azonicbruce »

guest84672

  • Guest
Re: SpaceNavigator in Keyshot 2.2
« Reply #18 on: March 06, 2011, 10:34:42 pm »
Open KeyShot. Go to Preferences > UI.

Offline azonicbruce

Re: SpaceNavigator in Keyshot 2.2
« Reply #19 on: March 07, 2011, 04:50:32 pm »
Perfect! Yes, to confirm, model mode is spot on with what the behavior is in SolidWorks. Awesome!

Now, just take this one step further... Add simple animation capabilities to Pro by recording a path using the 3D mouse, then tell render queue to animate using that recorded path, and ask how many frames to render (to determine smoothness), similar to turntable. Not even SolidWorks' "walk-through" feature will utilize the 3D mouse. This would REALLY help you get a leg up on the competition.

Offline NormanHadley

Re: SpaceNavigator in Keyshot 2.2
« Reply #20 on: March 07, 2011, 11:38:21 pm »
Quote
azonicbruce. Now, just take this one step further... Add simple animation capabilities to Pro by recording a path using the 3D mouse, then tell render queue to animate using that recorded path, and ask how many frames to render (to determine smoothness), similar to turntable.

Brilliant suggestion. This really would kick derrière.

Offline Robert V.

Re: SpaceNavigator in Keyshot 2.2
« Reply #21 on: March 08, 2011, 12:08:52 am »
I would buy a SN if that animation option would be available. It doesn't seem that hard to program. (not that I know a thing about programming... ;D)

Maybe the keyshot team is already busy with an "animation keyshot" (keymove?).... (In my dreams...)

Offline KeyShot

Re: SpaceNavigator in Keyshot 2.2
« Reply #22 on: March 08, 2011, 12:32:32 am »
We are :)

-- Henrik

Offline Robert V.

Re: SpaceNavigator in Keyshot 2.2
« Reply #23 on: March 08, 2011, 05:00:19 am »
Fantastic!