Wondering if Network Rendering bug has been fixed in 7

Started by mcramblet, August 16, 2017, 05:42:30 AM

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mcramblet

Can anyone from Keyshot tell me if version 7 has addressed the network rendering issue of unused CPU cores still being counted toward your core license? This has been an on-going issue with network rendering. Even if a computer is scheduled to be unavailable, its cores have still been counted towards your core license. I was told back in Feb. 2016: "Inactive computers should not count towards the core maximum in your network. We'll investigate this issue in KeyShot 6.1." It wasn't fixed in 6.1 or 6.2, has it been fixed in Keyshot 7?

MrTomB

Its fine for us

64 core licence at the moment

At this very moment we have 4 workers

1. 16 cores, 8 active
2. 48 cores, all active
3. 8 cores, 2 active
4. 4 cores, all active

Total used at the moment is 62 cores

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