Copy/Paste Position

Started by mattjgerard, September 08, 2017, 08:43:44 AM

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mattjgerard

So, I have 2 objects, VE Camera and VE Camera Hero #2. They are not Keyshot cameras, they are actual models of a camera product we have.

I am replacing all the "VE Camera" models with the "VE Camera Hero #2" model.

I should be able to select the VE Camera object, use the "Copy POsition" in the position properties section of the scene tab. So, I select the object, hit the Copy Position button, select the VE Camera #2 object and hit Paste Position, and the coordinates freak out and the thing goes flying off into the netherlands as seen in the coordinates of the 3rd image. It also adds 90 deg of spin to a couple of the axis, and resets the scaling to 1. Not sure where all this info is coming from .

I can manually copy and past all the values one at a time, as we used to have to do in KS6, and it works exactly as it should.

Any Ideas?

guest84672

Can you please contact support with an example?

mattjgerard


mattjgerard

OK, I will be sending the file via wetransfer today. Here are the steps to recreate the alleged issue.

1) Duplicate Camera 1 in Group 1
2) Drag duplicated camera to Group 2
3) Copy position from Camera 2
4) Paste position onto duplicated camera.

duplicated camera goes off to the side and rotates. There was many more objects in the scene that I stripped out. Let me know if you need any other information.

Matt

guest84672


Will Gibbons

Quote from: mattjgerard on September 11, 2017, 07:53:46 AM
OK, I will be sending the file via wetransfer today. Here are the steps to recreate the alleged issue.

1) Duplicate Camera 1 in Group 1
2) Drag duplicated camera to Group 2
3) Copy position from Camera 2
4) Paste position onto duplicated camera.

duplicated camera goes off to the side and rotates. There was many more objects in the scene that I stripped out. Let me know if you need any other information.

Matt

I'm almost certain this is because there are two levels to each object. There is a local part level and above it is the object level. Try moving something at the part level, and then click on the object level above it and you'll see no transformation has been applied. By moving parts around, you're breaking the 'history' of its transformations.

mattjgerard

Quote from: Will Gibbons on September 14, 2017, 07:15:21 AM
Quote from: mattjgerard on September 11, 2017, 07:53:46 AM
OK, I will be sending the file via wetransfer today. Here are the steps to recreate the alleged issue.

1) Duplicate Camera 1 in Group 1
2) Drag duplicated camera to Group 2
3) Copy position from Camera 2
4) Paste position onto duplicated camera.

duplicated camera goes off to the side and rotates. There was many more objects in the scene that I stripped out. Let me know if you need any other information.

Matt

I'm almost certain this is because there are two levels to each object. There is a local part level and above it is the object level. Try moving something at the part level, and then click on the object level above it and you'll see no transformation has been applied. By moving parts around, you're breaking the 'history' of its transformations.

I figured it had something to do with multiple levels of coordinates to nest and calculate that is confusing things. It boggles my brain to figure out how the software keeps track of the stuff it does already.  Cinema 4D is confusing this way too, as you can have the object's coordinates nested in the Null object (group) coordinates, and you can bury that 10 levels deep into other groups and null objects. I'm still testing and trying to figure out the best way to handle all these nested groups.

Will Gibbons

Quote from: mattjgerard on September 14, 2017, 07:40:39 AM
Quote from: Will Gibbons on September 14, 2017, 07:15:21 AM
Quote from: mattjgerard on September 11, 2017, 07:53:46 AM
OK, I will be sending the file via wetransfer today. Here are the steps to recreate the alleged issue.

1) Duplicate Camera 1 in Group 1
2) Drag duplicated camera to Group 2
3) Copy position from Camera 2
4) Paste position onto duplicated camera.

duplicated camera goes off to the side and rotates. There was many more objects in the scene that I stripped out. Let me know if you need any other information.

Matt

I'm almost certain this is because there are two levels to each object. There is a local part level and above it is the object level. Try moving something at the part level, and then click on the object level above it and you'll see no transformation has been applied. By moving parts around, you're breaking the 'history' of its transformations.

I figured it had something to do with multiple levels of coordinates to nest and calculate that is confusing things. It boggles my brain to figure out how the software keeps track of the stuff it does already.  Cinema 4D is confusing this way too, as you can have the object's coordinates nested in the Null object (group) coordinates, and you can bury that 10 levels deep into other groups and null objects. I'm still testing and trying to figure out the best way to handle all these nested groups.

I just had a discussion about this with someone yesterday. It would definitely be nice to have a way to communicate this behavior visually.