performance

Started by yaron cohen, October 11, 2017, 01:33:26 AM

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yaron cohen


when it come to rendering cpu is what important.

is that also what importent with performance?
when i try to use keyshot with heavy scene(interior design) it get stuck a lot.

is batter gpu or cpu will make it batter?

thanks

mattjgerard

Everything related to the live view window and rendering is CPU based.

Various items in the program interface might be based on the GPU, but Keyshot is 100% dependant on CPU.

What sort of setup do you have now? I mean, if you are trying to do heavy scenes with tons of practical lighting on a core2Duo laptop, yeah, you're gonna hate life, but if you are working on a dual CPU 24 core system and you are getting "stuck" that might lend itself to steer towards different problems.

What are your computer specs
can you share the scene so someone else can take a look?

With my heavier scenes, I have to do a lot of testing by turning parts on and off and watching the effect it has on my FPS speed. There are a lot of times that I am using reflective metals with roughness (which are render pigs) when I may not really need them, so I change them out for diffuse grey materials when I can. ITs all about optimising the scene for the fastest render.

Also, what do you mean by "stuck"? Do you mean your computer or the program freezes and crashes? OR does it mean that your performance slows down so much the scene has a hard time updating?