Engraving Example | Bunny ears

Started by Magnus Skogsfjord, March 27, 2018, 02:13:56 AM

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Magnus Skogsfjord

Hi!

Just a couple of late night works passing through. The first one was for a client, where i showed an example of making deep engraving on a flat surface using Zsurf4 with NX/Solidworks. As always, things spun out of hand it it became this little "Lost Norse Artifact" scene. Medallion modeled in NX on a scanned rock.

Second is an easter (obviously) inspired one with an effort to generate fur (mesh export) from blender, where the rest was quickly modeled up in NX.

Happy easter!

Cheers,

mattjgerard

Of course it all looks fantastic, but the skin on the inside of the bunny ears is giving me the creeps. Too real, man. Too real.

guspottinger

Love the fur and the detail in the shell.

Do you have a good tutorial for creating the fur in Blender? Its something i really want to try.

Magnus Skogsfjord

#3
Quote from: mattjgerard on March 27, 2018, 06:34:34 AM
Of course it all looks fantastic, but the skin on the inside of the bunny ears is giving me the creeps. Too real, man. Too real.
Haha, I guess I succeeded then. Thank you!

Quote from: guspottinger on March 27, 2018, 10:44:14 AM
Love the fur and the detail in the shell.

Do you have a good tutorial for creating the fur in Blender? Its something i really want to try.
Thanks man! Creating the fur was pretty straight forward once you get familiarized with the hair emitter. Of course blender guru has a great tutorial on it.

As this gives you a good idea how to create hairs/fur inside blender, the real tricky part (for me at least) is to get it over to keyshot, as you have to create a mesh in order to do it. So I went of course overboard to begin with and made a really dense fur, which was too heavy for my computer to handle as a mesh. To get around that I had to create 3-4 separate fur layers (with slightly different settings) to create a beliveable dense fur mesh, and then export each one out and import to keyshot. It did set me up with some unforeseen advantages though, like being able to give some hairs black and some hairs grey/white color.

Anyway, let me know if you have any questions on the process and I'll make sure to fill you in.

Jikkk

Great job, man!
Was just wondering why converting the hair into mesh - isn't the Almenbic format capable of doing this without converting? What format did you export your 'meshed' hair in, anyway?
Thanks!

Magnus Skogsfjord

Quote from: Jikkk on March 27, 2018, 11:37:53 AM
Great job, man!
Was just wondering why converting the hair into mesh - isn't the Almenbic format capable of doing this without converting? What format did you export your 'meshed' hair in, anyway?
Thanks!
Thank you! Well I'm just starting to scratch the surface of these capabilities. Could you elaborate a bit on this "Almenbic format"? If there's a better way to get around this I'm eager to hear it! I exported a bunch of stl'. Heavy but doable.

Hossein Alfideh

Dude how do you create those stones?the look awesome Magnus!really creative!

Magnus Skogsfjord

Quote from: Hossein Alfideh on April 01, 2018, 10:05:47 AM
Dude how do you create those stones?the look awesome Magnus!really creative!
Thank you Hossein! Appreciate your kind words! It's simply a scanned rock leftover from another project :) I used a displacement map from blender to get it a bit more decent for this closeup.