Hi! this is my latest entry, I wanted to achieve an pores and damaged silver finishing, I used the default Scattering Material "Open Cell Foam" wich I tweaked till get the desired finish.
For the first render I also used Image Styles as Bloom and Vignetting
On the second render I used a plane with Scattering Material to achieve the fog effect, I added an Spots Texture as Density Texture to render some irregularities on the fog.
Hope you like them

