Started by pf131, October 11, 2018, 07:23:23 AM
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Quote from: Rex on October 11, 2018, 08:24:36 AMHi there,I can see that this info isn't documented in the respective manual section: https://luxion.atlassian.net/wiki/spaces/K8M/pages/311886096/Utility+Node+TypesWe will supplement with this info.
Quote from: Søren on October 11, 2018, 11:12:05 AMAs Rex wrote above, we will add to the manual to explain it better. In the mean time, here is a breakdown:If you enable 'Clip using Source' the alpha output of Color Composite will be clipped using the Source texture alpha. This means areas where the source texture is fully opaque/transparent will also be fully opaque/transparent when output.See the difference between ClipSourceOn.png and ClipSourceOff.png - here the source has a useful alpha channel we wish to limit our texture area to and we have used another texture to multiply it with that does not have this alpha.You can furthermore attach a 'Clipping Mask' texture to the Color Composite which will multiply the output value with a value based on the Color, Red, Green, Blue or Alpha of the clipping mask.Hope this helps,Søren