Hello,
New to the forums but have been using Keyshot Pro for a number of years now. I recently opted in for a trial of KeyShot XR and attempting a very simple task but for some reason can't get it to work-- hoping somebody can shed some light haha...
Goal: create a very simple interactive turntable XR to send to a client for testing (for eventual implementation onto their website to interactively showcase the product line).
Problem: Instead of the object itself physically rotating 360-degrees, the CAMERA is orbiting the object. This is problematic because I have many fixed lights in the scene as well as in the HDRI and a fixed camera at the perfect angle. I have already rendered out a 360-degree turntable animation which does what I want, but when I approach things the same way in XR, suddenly it's the camera-- not object-- that's moving. It seems I can use "Horizontal Environment Rotation" option, but that does nothing for my scene lights that suddenly appear in-frame once the camera starts orbiting (I know I can "hide" them to the camera, but that's not the point here haha..).
Solution? The only thing I can come up with is to just render a "dummy" XR sequence and go back and overwrite the PNG's with frames from my 360-degree animation to get the lighting static / object rotating insead.. Seems like an absurd work-around for something so basic..
I have to be missing something??
Help! haha