Author Topic: GLTF export materials issue  (Read 832 times)

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Offline djnoone

GLTF export materials issue
« on: January 23, 2019, 02:14:10 pm »
I am trying to test the glTF export.
I am using simple geometry (rounded cylinder) and random textures for Diffuse, Specular, Roughness and bump.
Everything is set on UV mapping.
But when i export to glTF or GLB the only two maps that are showing are Diffuse and Roughness.
What am i doing wrong?