Author Topic: Weapon  (Read 1386 times)

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Offline DevMatt

Weapon
« on: September 13, 2019, 05:36:12 am »









Offline DevMatt

Re: Weapon
« Reply #1 on: September 13, 2019, 05:38:26 am »




Online Eric Summers

Re: Weapon
« Reply #2 on: September 13, 2019, 06:52:33 am »
Sweet! Those animations are great! 8)

Offline Josh3D

Re: Weapon
« Reply #3 on: September 26, 2019, 02:58:00 pm »
Love the look of that flexible material... and those animations do look great!

Offline Magnus Skogsfjord

Re: Weapon
« Reply #4 on: September 27, 2019, 03:24:34 am »
The rate on which you manage to pump out these complex models and renders is no less than amazing. Bravo!

Offline jamesinv

Re: Weapon
« Reply #5 on: October 14, 2019, 04:45:28 pm »
Stunning work... visuals are amazing!

Offline RRIS

  • Sr. Member
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  • Posts: 303
  • Total likes: 4
  • Renze Rispens - industrial designer
Re: Weapon
« Reply #6 on: October 15, 2019, 08:29:46 am »
Question: Are these high-res models for internal greenlighting before you derive game assets, or the actual in-game assets (it's getting harder and harder to judge these days :) )? If in-game, then wouldn't it be quicker (pbr workflow and all that) to render them in the game engine?

Offline Jet3D

Re: Weapon
« Reply #7 on: October 31, 2019, 04:14:47 am »
Nothing short of epic.....

Offline Roshan Hakkim

  • Jr. Member
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  • Posts: 60
  • Total likes: 8
  • Product design lead at Philips design, Amsterdam.
    • Behance portfolio
Re: Weapon
« Reply #8 on: January 02, 2020, 05:32:59 am »
Epic. Liking how that flexible hose has turned out. Great thinking on folds and proportions!

Offline negativ3

Re: Weapon
« Reply #9 on: January 03, 2020, 11:45:56 am »
Need an exoskeleton to carry those...

Beautiful work.

Offline Nexus

Re: Weapon
« Reply #10 on: January 03, 2020, 10:26:10 pm »
sweet stuff!   :)