I wanted to know how the avaiable Graphic card memory has an impact for the max polygons Keyshot VR can handle.
We have a Geforce RTX 2070 Super in our main Keyshot Workstation and we did some tests with smaller and bigger models ; With Textures and some models "raw" after Import from Cinema4D....
With some Models keyshot VR strugles to load them, one of them are a few silos (Old KS6 Bip File saved in KS8) with high res tesselation; It starts loading and when its in the final step (Calculating Signet distance fields) keyshot VR is working a few minutes and then closes without any message. In Task Manager the used GPU RAM is not more than 50 % ; The PC has 128GB Ram ; 2 Socket System with 2 Xeons, 28Cores + 28 Cores HT on a Windows 10 Pro 64bit.