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Rocket Engine

Started by RocketNut, October 09, 2011, 01:38:31 PM

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RocketNut

Just something I'm working on.

mirko

it seems that your model is a half under the ground

elliasp


PhilippeV8

Other than the point made correctly by mirko, I'd suggest to increase Tessellation Quality.

RocketNut


elliasp

Tesselation : the number of polygons if your polygons are triangles.

Renders are often better with quadrangles. But it's my opinion...

RocketNut

How do I increase the number of polygons? I am using KeyShot that came with my CAD package (Alibre).

PhilippeV8

Depending on what package you use ...

There have been 2 situations so far I think.  Either you can set tessellation detail on the import dialog in KS.  If not, you need to find such a setting in your CAD program.

The tessellation can be seen in your render on the edges of the round parts.  There where you got corners instead of a smooth circle ..