Shootout on the Tantive IV

Started by aptyler, April 17, 2020, 04:21:58 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

aptyler

Meshes and textures extracted from the games Star Wars Battlefront (2015), Star Wars Battlefront 2 (2017), and Star Wars Jedi: Fallen Order (2019). The Tantive IV interior was reassembled from hundreds of meshes using in-game transform blueprints and a custom script I wrote.

KeyShot

Very cool. How did you get all those meshes?

aptyler

#2
Quote from: KeyShot on April 17, 2020, 05:02:21 PM
Very cool. How did you get all those meshes?

SWBF(2015) and SWBF2(2017) are both made by EA/DICE using the Frostbite game engine, and their assets can be extracted using Frosty tool suite. One caution though is that many of their meshes have textures mapped onto two separate UV channels (normal on UV channel 1 and everything else on UV channel 2), which to my knowledge KeyShot cannot yet handle.

SWJ:FO(2019) was build on the Unreal game engine, and so its assets can be extracted using Umodel.