Tips on improving my renders!

Started by discojou, May 05, 2020, 02:41:04 PM

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discojou

Hi everyone,
I currently work as a newbie 3D Designer in an AEC start up for programmatic spatial design in kitchen renovations. Lately I am really finding myself struggling to produce higher quality work. The 3D work that I produce are renders for home interiors, kitchens, some close up shots of interiors and products for the company's product catalogue and website blog content. I also produce 3d models of kitchen products such as faucets, door handles, etc.
The softwares that I use are Rhino, Fusion, Keyshot, Substance Alchemist and Unity. I would take the 3D Model layout from our architect, make more detailed 3d models, and move that into keyshot.
In Keyshot, I would use HDRI combined with area lights on planes to set up the lighting. The materials are from polligon and sometimes seamless textures that I find online. I often struggle to produce realistic metal surfaces, keep consistent lighting across all my pieces, or things just look generally off.
If anyone can give me more professional advice on how to improve these renders in keyshot that would really help me out! Any advice on workflow, material, lighting, post processing.

DerekCicero

We recently had a Virtual Keyshot World where we went through lot of the features and workflows needed to make your images pop. I would recommend you watch these two tutorials on lighting, done by Karim Merchant from Luxion and Will Gibbons. Karim runs through the essential information about lighting in KeyShot and Will gets into the more advanced concepts including how to get some really dramatic lighting effects:

Lighting Essentials: From Presets to Light Sources:
https://youtu.be/gEhCuSyfW24

Lighting Advanced: Setup, Animation, and Customizations:
https://youtu.be/saCMcsOlXsI