Author Topic: Lost materials in KeyVR  (Read 196 times)

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Offline jakobjakob

Lost materials in KeyVR
« on: June 10, 2020, 12:40:29 am »
Hi everyone. When I am opening my scene from Keyshot in KeyVR I get an error for every material that I used, saying that the texture jpg couldn't be located. The scene then always opens without my set materials. Does anybody else have a similiar problem?

PS: I only used pre-installed standard Keyshot materials
« Last Edit: June 12, 2020, 02:55:46 am by jakobjakob »

Offline INNEO_MWo

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Re: Lost materials in KeyVR
« Reply #1 on: June 10, 2020, 10:44:27 pm »
Do you opened a bip or ksp in KeyVR?

Offline jakobjakob

Re: Lost materials in KeyVR
« Reply #2 on: June 11, 2020, 01:12:46 am »
It was a .bip

Offline INNEO_MWo

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Re: Lost materials in KeyVR
« Reply #3 on: June 11, 2020, 05:10:24 am »
then try the ksp - it has all textures included

Offline jakobjakob

Re: Lost materials in KeyVR
« Reply #4 on: June 23, 2020, 08:08:21 am »
Thank you. When I select "save as package" some materials appear, but some still reset to default. Also eventhough the saving dialogue shows ".ksp" the file still turns out as a ".bip" at the end. What am I doing wrong?

Offline INNEO_MWo

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Re: Lost materials in KeyVR
« Reply #5 on: June 23, 2020, 08:40:54 am »
Hello Jakob.


I guess you ran into some limitations with materials and maybe also texture mapping types.
In the manual, you'll see examples for materials in KeyShot and the corresponding KeyVR representation - Link to the manual page