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Skull Wire

Started by LM6, August 31, 2020, 02:13:25 AM

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LM6

Generating the skull splines using XParticles Flow Field, used KS Curve Color and label system to add the stringy neon effect, rendered using GPU.

LM6

#1
Here are a couple more renders using the above method, creating abstract forms with splines

mattjgerard

cool stuff. I had to give up my xparticles license when I left my last job, and I really miss it! So much fun. I used it for doing flow simulations for clients and abstract stuff like this for personal fun.

Nice!

Matt Hanzly

Those look great, I like the neon one and the first skull the best. Nice seeing something more abstract being done in keyshot.

LM6

Quote from: mattjgerard on September 01, 2020, 12:31:05 PM
cool stuff. I had to give up my xparticles license when I left my last job, and I really miss it! So much fun. I used it for doing flow simulations for clients and abstract stuff like this for personal fun.

Nice!

Thanks... yes its very good for experimenting, lots of new features recently.

LM6

Quote from: Matt Hanzly on September 01, 2020, 02:37:45 PM
Those look great, I like the neon one and the first skull the best. Nice seeing something more abstract being done in keyshot.

Thanks..

Josh3D


LM6


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