GPU memory bug

Started by LM6, September 24, 2020, 07:51:33 AM

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LM6

I recently noticed Keyshot 9 GPU giving out of memory errors on .abc scenes that it already loaded into GPU memory, it has something to do with the .abc frames  loading into mem after they are hidden and then un hidden.

Example
I have 11 gig of GPU memory
I import an .abc cache that is made up of 10 .abc parts
At first load all frames display at once (this is how its always been) no problem, to fix this just move the play head.
After first load is complete the GPU shows its using 7 gig
If I then go and hide parts and then un hide them all the frames for that part show up again and the memory starts filling up until the GPU finally tells me its out of mem and shuts off and then Keyshot crashes.

Its loading the data twice, once at first load and then again when a part is hidden and un hidden.


I hope that makes sense.