Substance Alchemist to Keyshot workflow

Started by Andrew_G, October 28, 2020, 03:51:16 AM

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Andrew_G

Hi Guys,

I`m having some difficulties in understanding how to create textures in Substance Alchemist for KS. My main concern is that Alchemist uses Ambient Occlusion for creating its textures. It's quite important channel and without it textures looks dull and flat. When I export this texture (with AO) from Alchemist I have a preset for KeyShot9+ but there is no AO information.

I can use composite node in KS and insert AO information with some multiply blending option, but I`m not sure is it proper workflow. Or maybe I`m missing something in Alchemist itself and I should include AO result in Base color channel... I just dont know:)